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07.08.2008, 11:46, Mario Donick

Original Artwork and Tiles Needed

I need help in creating graphical tiles for the monsters and the characters of LambdaRogue. I would even pay for this. Well, not much and probably not the whole sum at one time, but better than nothing wink

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06.08.2008, 09:15, Mario Donick

Krice wrote again

In Rogue Hut, Krice wrote again about LambdaRogue. Besides other things, he writes about a strangely non-working NumPad:

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05.08.2008, 14:54, Mario Donick

The nasty cheat prompt ...

Once again I forgot to comment out the cheating options from the source before releasing the game ... So pressing Shift + B (i.e. B) will bring up the "cheat prompt" where you could enter certain commands if you knew them wink The key is hardcoded, so please do not use Shift + B for other commands.

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03.08.2008, 18:23, Mario Donick

Release: 1.0

Over two years have passed since I started to develop a small little program where an @ could be moved on the screen. After lots of unfinished versions with lots of bugs and problems, and after a break of nearly one year, I again accelerated the development process, which resulted in the 0.3 tree in early 2008.

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23.07.2008, 08:19, Mario Donick

And again it is delayed ...

While I have successfully redesigned the questlog of LambdaRogue, I still have not released 1.0. There are 2 reasons.

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22.07.2008, 16:45, Mario Donick

Questlog Redesign, afterwards: 1.0

Later this evening I will finally release LambdaRogue 1.0; two days later than planned, but with more bugs fixed. One thing that I really have to improve before the release is the questlog. At the moment, it is simply a list with all quests. But this list does not fit on the screen anymore, because of the high number of quests. So I have to find a way to make it scrollable. Once this works as intended, I will create the .tar.gz- and .zip-archives and upload the whole thing.

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16.07.2008, 16:24, Mario Donick

Other Roguelikes: Dungeon Crawl Stone Soup 0.4

Another great roguelike is certainly Dungeon Crawl Stone Soup, which recently has been released as version 0.4. Yesterday I played it for the first time and was immediatly impressed, especially by the great graphical version.

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15.07.2008, 16:10, Mario Donick

Lazarus IDE

It seems that I am infected by the "use oversized IDEs for developing small projects" virus. Today I installed the FreePascal IDE Lazarus and am now using it to develop LambdaRogue.

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12.07.2008, 20:40, Mario Donick

Balancing Simulations

Another useful function of my LambdaRogue Editor (see yesterday's post) is the Monster Balancing Test. It allows me to see effects of monster changes in relation to different player stats without playing the whole game everytime. The test is simple:

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11.07.2008, 20:17, Mario Donick

Increased Development with LambdaRogue Editor

A very helpful tool to create quests and monsters during LambdaRogue development is the LambdaRogue Editor (LRE), a small Linux program written in Gambas (some kind of Visual Basic-like language for QT and GTK+). I have updated this editor to handle the latest developments in LambdaRogue and to offer some new tools for me.

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08.07.2008, 19:15, Mario Donick

The 1.0 Countdown

Only 6 days are left (from the creation date of this blog entry on) until the release of LambdaRogue 1.0 ... As I wrote some days ago, I finally want to have a version of LambdaRogue which can be considered stable and more or less complete (although, of course, roguelikes are never complete wink and I will continue to add features and fix issues after 1.0). On July the 20th, the game is 2 years old, therefore this will be the glory day. grin I will update this blog entry regularly with DONE- and TODO-lists.

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05.07.2008, 11:38, Mario Donick

The Roguelike Soundtrack Contest

The soundtrack contest for roguelike games, initiated by Jice and Mingos, has now entered the voting phase. You can hear all eight contributed songs at the contest's weblog. Vote and add your comments!

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02.07.2008, 12:23, Mario Donick

2nd Anniversary

Nearly two years ago I made a posting on rec.games.roguelike.developing, announcing my work on LambdaRogue. The game was a primitive thing, the dungeon generator most buggy and not producing any good, and it had no clear concept, but as you can see, it still exists. smile

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30.06.2008, 20:52, Mario Donick

Some thoughts on Wilderness

Currently I feel (again) a bit uncontent with the wilderness in LambdaRogue. It looks good, but is very unstructured. I use puzzle tiles to create the levels in LambdaRogue, and this works great for dungeons and caves; the more puzzle tiles I have, the more interesting the levels. But for wilderness it's not enough and I think a need a second layer above the puzzle tiles to give structure to the wilderness - and make it, while still being randomly created, not to look arbitrary, but instead to provide certain fixed spots (like positions of the dungeon entrance, positions of NPCs etc.)

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30.06.2008, 11:42, Mario Donick

Website Redesign

Once again I changed the template of this website. This is the way I wanted to look the website since months, with a big big picture above, colorful and strange. Yesterday I found the time to create the picture, again using the various stock photos which make also the most artwork of LambdaRogue itself. I have added a credits page on this website with links to the artists who permitted me to use their work.

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30.06.2008, 11:32, Mario Donick

Artwork Credits

LambdaRogue and this website uses several stock pictures found on deviantART. From most of the artists I got the explict permission to use the photos in this project, but some of them did not answer to my request. So if you see your works used here or in the game and want me to remove it, please leave a note here or at my deviantART-Account.

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30.06.2008, 10:46, Mario Donick

Video Collection

I've created several small video trailers to show some of the features of LambdaRogue. At the moment, they are rather outdated, but still interesting to watch. I will add new videos from time to time.

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30.06.2008, 10:40, Mario Donick

Features of LambdaRogue

LambdaRogue's feature set, esp. the number of different monsters and items, is rather small compared to many other roguelike games. However, all features are chosen in a "less is more" manner by me with clear concepts in mind.

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28.06.2008, 14:36, Mario Donick

Diablo III - Finally!

I just have seen some of the recently released trailers for Diablo III, and I really want to play that thing some day. Unfortunately, as my computer is old and slow, it won't work. It is a shame... *sigh*

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27.06.2008, 20:37, Mario Donick

Other Roguelikes: Frozen Depths 1.03

One of the roguelikes I really like is Frozen Depths by Mikko »Glowie« Karttunen. The most distinct feature of Frozen Depths is its temperature feature: there's always the danger of freezing to death if you do not keep warm by wearing clothes, but may also suffer fever if getting ill.

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25.06.2008, 18:24, Mario Donick

Krice wrote about LambdaRogue

I just saw that Paul "Krice" Pekkarinen, developer of Kaduria, has set up a blog on a smaller new roguelike project called Teemu. In this blog, he also wrote an entry about LambdaRogue. And, I am really shocked, it is not entirely negative. But of course, the reason why he mentions the game at all is mainly criticism.

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23.06.2008, 22:52, Mario Donick

LambdaRogue goes "postcardware"

Although I'm not Thomas Biskup (the developer of Adom), who introduced the concept of »postcardware« into roguelike development, I love to receive handwritten mail, too.

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22.06.2008, 11:15, Mario Donick

0.3.1 Soundtrack

I managed to upload an updated version (some tracks changed, addes two new titltes) of the game's soundtrack to SourceForge. Due to message the windows version of mpg123 shows when playing some of the tracks I stripped all ID3-tags from the files.

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21.06.2008, 08:12, Mario Donick

Two Small Bugs in 0.3.1

I discovered two small bugs which are by no means critical, but nevertheless you should know:

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19.06.2008, 22:54, Mario Donick

Release: 0.3.1

So, after I wrote only four little lines about the new release of LambdaRogue, I will now edit this blog entry to provide a little more information. First of all, you might have noticed it already, I released the next major update on LambdaRogue, we are now at 0.3.1, which polishes many things, improves the look (both in console and SDL mode) and offers many new features which should make gameplay more interesting.

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17.06.2008, 19:21, Mario Donick

Screenshot of Modifided Wilderness

I made some changes to wilderness generation. In particular, they are:

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15.06.2008, 19:39, Mario Donick

Still on the way to 0.3.1

Most of the changes and additions I wanted to implement in 0.3.1 are finished, but there are still some things to do. Currently I'm writing several short texts (stories, somehow) which can be read ingame by buying or finding several scrolls. These stories give many information on the history of the game's world and especially on the role of the god s in some of the events which lead to the situation the game starts in.

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10.06.2008, 13:42, Mario Donick

One Unique, Two Uniques, Three ...

While testing 0.3.1, I discovered a small bug in monster data file. Two unique monsters, the "weapon smith" (inhabiting LambdaRogue since the earliest versions) and the new unique "lonely librarian" accidently had the same dungeonlevel number.

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07.06.2008, 21:51, Mario Donick

Video Preview of 0.3.1

Once again, I've created a small trailer for the next release, showing some new features. Enjoy.

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07.06.2008, 14:28, Mario Donick

Again a Status Report

The last few days I wasn't able to do anything on LambdaRogue, mainly because of much work to do at university, but also because it was nice to come back to some other things in my freetime. I finally tuned my Mandola and it is fun to play with that thing.

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31.05.2008, 23:43, Mario Donick

Force Spell and STRength

I implemented a new effect today, force. It is available as spell with the same name and as potion called "Dust". I can't say why, but I have fun using it.

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31.05.2008, 15:57, Mario Donick

Status Report on 0.3.1 Development

I've finished the graphical changes for SDL mode, except perhaps the brightness of newly introduced tiles. This I'll have to check before 0.3.1 will be released. Besides this issue, the adjustments for doubled tile size are complete and I will now concentrate on gameplay additions.

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27.05.2008, 18:55, Mario Donick

Screenshot of Current Development

I thought it is a good idea to show a screenshot of the current development to LambdaRogue 0.3.1, so here it is;

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27.05.2008, 12:09, Mario Donick

Problems of Bigger Tilesize

As mentioned before, I doubled the size of graphical tiles for the next LambdaRogue release. While this can improve the overall look of the game, it causes some problems.

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26.05.2008, 14:34, Mario Donick

How to Play LambdaRogue Without a Mouse

I really have to mention more often how configurable the game is. The mouse support I just implemented in version 0.3.0.2 can be switched off, of course. So if you prefer playing only with your keyboard and are annoyed by the mouse "dependance", esp. in menus, you can change this the follwing way:

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25.05.2008, 20:02, Mario Donick

Bigger Tiles in SDL-Mode in 0.3.1

For the next major update to LambdaRogue, 0.3.1, I doubled the size of graphical tiles in SDL mode. There had been some complaints about the small 10*20 size of current versions, so it will be 20*40 for next releases.

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25.05.2008, 18:38, Mario Donick

Patch: 0.3.0.4

Once again an update, even minor than the last one: I released a patch that will bring your LambdaRogue 0.3.0.3 installation to 0.3.0.4 and fix mainly two bugs.

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25.05.2008, 13:07, Mario Donick

LambdaRogue Soundtrack Available

Since several releases, LambdaRogue has the ability to play music while active. However, no official soundtrack was available until today, although since release 0.3.0.1, a selection of very nice and well fitting tracks (totally free and free to give away) had been created. Finally I had the time to upload this rather big package to SourceForge. Get the soundtrack here:

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25.05.2008, 12:16, Mario Donick

Mention at Temple of the Roguelike

Ah, how nice: Santiago Zapata a.k.a. Slash has mentioned LambdaRogue 0.3.0.2 at Temple of the Roguelike. He writes:

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24.05.2008, 17:23, Mario Donick

Patch: 0.3.0.3

I released a minor update to LambdaRogue. This update is available as binary for Windows and Linux. Source code is available, too.

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21.05.2008, 15:54, Mario Donick

The Future of LambdaRogue

Since yesterday's release of version 0.3.0.2 of LambdaRogue, the game itself could be considered as nearly finished. All necessary quests are implemented, all textual content (except one textfile) is written and the game is winnable (technical and balancing-wise). So besides optimizing the existing content, fixing possible bugs and delivering the missing textfile, I could stop the whole thing and call it 1.0.

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20.05.2008, 22:03, Mario Donick

Release: 0.3.0.2

[UPDATE on 21.05.2008, 21:56: If the game still crashes on startup of the Windows version, please download this replacement for fprl.exe, extract it to your LambdaRogue directory, start the game from a console window and send me the (now more detailed) output (or post it as comment to this blog entry). This might help to fix the bug.]

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19.05.2008, 07:31, Mario Donick

The Second Trailer

As promised an a comment on the first trailer, here's a second one.

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17.05.2008, 13:56, Mario Donick

LambdaRogue Trailer Video

I just uploaded a trailer for the next LambdaRogue release to GoogleVideo. The video shows the SDL version, with the mouse interface, lots of new artwork and parts of the soundtrack (which consists of tracks entirely licensed as Creative Commons).

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15.05.2008, 19:15, Mario Donick

Optimizing the Mouse Interface

Today I optimized the mouse interface to allow movement along different distances.

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12.05.2008, 20:45, Mario Donick

Performance: Ubuntu 7.10 vs. Windows XP

I just tried the last development version of LambdaRogue using Windows XP - and I am really shocked how fast the whole thing is. I wonder why the same program, compiled with the same version of FreePascal, is so slow under Linux.

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12.05.2008, 13:28, Mario Donick

The 0.3.0.2 Mouse Interface

Here's a screenshot from the optional mouse interface which will be implemented in upcoming 0.3.0.2 update:

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11.05.2008, 01:50, Mario Donick

Interface Changes for 0.3.0.2

The next update, to be released in a few days, will bring some changes to interface.

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10.05.2008, 09:15, Mario Donick

Issue List

As the r.g.r.d-thread on LambdaRogue 0.3 grows larger and larger, I will keep track of issues posted there concerning the handling and the gameplay of LambdaRogue in this blog entry, with the newest at the beginning.

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09.05.2008, 21:27, Mario Donick

Release: 0.3.0.1

The first update to the 0.3 branch has just been released.

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07.05.2008, 22:55, Mario Donick

What the First Update on 0.3 will Bring

The reactions on rec.games.roguelike.development on LambdaRogue 0.3 showed me that 1) the further development of the game seems to be appreciated; 2) that there are small details which heaten discussion; 3) that the game still has some nasty bugs.

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07.05.2008, 06:57, Mario Donick

Screenshot Collection

This page shows screenshots of the current and of some older releases of LambdaRogue. Click on an image to show the original sized version.

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06.05.2008, 21:05, Mario Donick

LambdaRogue Downloads

This page provides no download links for LambdaRogue.Instead, you should use the LambdaRogue SourceForge project to download the package you need:

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06.05.2008, 08:59, Mario Donick

0.3 Today

It seems I was too optimistic concerning the release of LR 0.3 - I worked on polishing it hours and hours, but yesterday evening, between 22:30 and 23:00, I was too tired to go on. There are so many small things to optimize, and after optimizing it, there come alternate ideas in my mind which are not difficult to implement, but delay everything.

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05.05.2008, 19:14, Mario Donick

Screenshot of 0.3

Before packing the actual download files, I will just show a screenshot of the most current version:

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05.05.2008, 18:04, Mario Donick

Background Story of LambdaRogue

The following is a short summary of the story background of LambdaRogue since release 0.3.

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05.05.2008, 17:39, Mario Donick

LambdaRogue is Back Again

More than one year has passed since the last update on LambdaRogue was given on this website. Now, since the next major release in the development of this roguelike role playing game is near, I took the time to set up a blog for it. So after the announce of the Kharne-blog and after Krice's blog on Kaduria, it's the next roguelike development blog within a few days.

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