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Slashie!, 19.08.2008, 06:39
Woah..
Are you Completely sure it is worth it? I mean, I advocate OO design, but taking your game from scratch to the current status will take a LOT of time, and you may strand in the "generizity-engineering for perfection" approach.
I also dont know, if you have got enough energy to upkeep the 1.x and 2.x branches at a time.
You have advanced a lot with your game, and in the end a different architecture will be irrelevant for players, why not finish this game like it is now?
Mario Donick, 19.08.2008, 09:22
Well ... since a while, I'm working together with computer scientists, although computers and programming are just my hobby. I always fear they might suddenly discover any of LambdaRogue source archives, scream and run away from the uglyness of the code. I think this is the main purpose behind the rewrite – besides the advantages of better structured code for me. Especially monster handling would be much easier and I could improve monster AI better than at the moment.
However, currently I have another plan ... besides creating a roguelike or RPG, I always had the desire to create a wargame (like Hearts of Iron or Europa Universalis for the real hardcore minded, or Civilization or Wesnoth for easier play). Perhaps my object orientation studies will more concentrate on such a thing.
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