LambdaRogue .:. roguelike RPG


01.10.2008, 09:17, written by Mario Donick

Definition Struggles: Is LambdaRogue a roguelike?

If you follow the discussions in the roguelike world, you surely have noticed The Berlin Interpretation (B.I.), trying to name important factors of roguelikes, based on the roguetemple definition. Now Krice announces that he will answer to the B.I. with his own definition – and admits that his definition would currently exclude the original rogue from the collection of roguelikes, because rogue had no possibility to choose a character class.Well, I did not take part in creating the B.I., but I will now check if LambdaRogue is a roguelike, based on that definition.Every factor gets a number. If met by LambdaRogue, the high value factors of the B.I. will be coded with 2 and the low value factors with 1. If LambdaRogue meets a factor only partly, it will get 1 resp. 0.5 points. Factors which my game not meets at all will get a 0.The highest possible sum is 23, at least 2/3 of it (15.3) should be needed for a game to be considered as roguelike. Here we go.High Value Factors (0, 1 and 2)Low Value Factors (0, 0.5 and 1)Scoring and ResultLambdaRogue receives 17 out of 23 points and can therefore be considered a roguelike, at least in the way I applied the B.I.RemarksThe result is of course distorted by my developer's view on the game; actual players might say that the factors complexitiy and tactical challenge should score 0 wink Additionally, the factors that are only partly met could have been coded more precise.

Earlier / Later / Permanent Link

 

Write a comment

Your name:


Headline:


Spam protection: Enter the result of »eleven minus six« as word:


Text of your comment:


Click »Send« to save your comment.

powered by d.elog blogging software v0.6 / 17.04.2009
© Mario Donick 2005–2009.
d.elog contains Xinha, a free WYSIWYG textarea editor.